![]() I think that’s something where we really want to have that experience of having something that you can take care of. “These are all just ideas right now on paper. “We want to have the pet aphid, for example, where you can have that aphid and it follows you around and you can name it,” Brennecke says. ![]() The team is also looking at the concept of pets, and how they might fit into Grounded’s world. What if we added three more variations? What would that do? That’s kind of what we’re doing right now with all of our creatures.” ![]() “The spider, for example, had three attacks. “We took a step back and we looked at a lot of games with combat that we liked and analyzed them in depth, and one thing we found was we felt like we didn’t have enough creature attacks,” he says. Combat is getting some tuning, after early feedback indicated that element of the game was too static. An underwater lab provides some tantalizing new narrative details, and your tiny character can find objects like toy dinosaurs and quarters in and around the pond.īrennecke says this is the biggest update that Grounded has received so far, but that the team isn’t about to stop thinking of ways to improve its survival game. There’s a good chance you’ll find one of those spots as you explore, along with several other points of interest. The big fish isn't outright hostile to you, but it will become aggressive if you get too close or approach certain areas within the pond. This creature owns this area, and you’re just a little speck in it.” That’s what we wanted to get across this thing’s been here for a long time, and it basically owns this area. “We’ve all seen those koi fish that are the big badasses in the pond, and they look so gnarly, like they’ve been there forever,” Brennecke says. The water is murky and foul-looking, which makes it easy to get surprised by any number of water-based critters. For one, the pond, like the rest of Grounded’s back-yard setting, has entered into a state of neglect. The koi itself isn’t exactly something that glides around a beautiful suburban water feature. “We were like, ‘Yep, that one’s on the list,’ just because we knew, even at that stage, how cool spiders were in the game and how scary they were, and we just wanted to expand on that.” We made a big list of how many creatures could exist in this area, and one of them was the diving-bell spider.” That real-life creature has a remarkable habit of securing air bubbles so that it can breathe while hunting for prey underwater. We were designing and discussing what we could do with this area and make it cool. “The koi pond was designed in November of last year, so that’s how far in advance we were prepping this,” says game director Adam Brennecke. Players who choose to explore the pond’s depths do so at their own peril, thanks to its patrolling koi and, unfortunately, the new diving-bell spider. Its latest update is the biggest one yet, adding a koi pond and its fearsome fishy resident. Since it hit Xbox Game Preview back in July, the team has added new areas to explore in the backyard, a new zipline travel, and a fearsome encounter against a (comparatively) massive crow. Obsidian Entertainment has kept its promise so far of using feedback regarding Grounded to make the game a better experience.
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